Caches

Three cache types, three key sources, and published odds. If a game asks you to gamble, it can at least show you the numbers.

Status: Live · Gloam caches gated on the token launch

Cache types#

CacheKey bought withWhere keys come from
PlainTallowThe renderer, daily contracts
StrongboxTallowRenderer (limited daily), Tier IV+ pries
Gloam$GLOAMMarket, events

Caches themselves come out of pries and contracts. Keys are the limiting factor, not caches — most delvers end up with more boxes than they can open.

Drop tables#

Odds are per open, independent, and identical for every player. There is no pity timer, no luck stat, and no first-open bonus.

Plain cache#

TierChance
Common62%
Uncommon26%
Rare9%
Epic2.5%
Relic0.5%

Strongbox#

TierChance
Common30%
Uncommon38%
Rare22%
Epic8%
Relic1.8%
Gloam0.2%

Gloam cache#

TierChance
Uncommon24%
Rare40%
Epic26%
Relic8.5%
Gloam1.5%

What is actually inside

Caches contain cosmetics, company and materials. They never contain lamps, tanks or anything else that affects how far down you can get — those come from Fabrication only. You cannot open your way to depth.

Opening them#

Opening is instant and there is no animation you have to sit through. The result is rolled on the server, so it is the same roll whether you open one or forty.

On the odds

The tables above are the real ones. If they change — and they will, when new tiers ship — this page changes with them and the change is announced. We are not going to quietly adjust a number and hope nobody is keeping notes.